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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 04:39:18 +02:00

reformat: remove redundant 'inline' specifier

This commit is contained in:
jerrrrycho
2026-07-04 05:58:21 +02:00
parent b4b6686320
commit 6e4d000ddb
85 changed files with 877 additions and 988 deletions

View File

@@ -19,11 +19,9 @@ public:
// constructors
opengl_camera() = default;
// methods:
inline
void
void
update_frustum() { update_frustum( m_projection, m_modelview ); }
inline
void
void
update_frustum(glm::mat4 frustumtest_proj) {
update_frustum(frustumtest_proj, m_modelview); }
void
@@ -32,26 +30,19 @@ public:
visible( scene::bounding_area const &Area ) const;
bool
visible( TDynamicObject const *Dynamic ) const;
inline
glm::dvec3 const &
glm::dvec3 const &
position() const { return m_position; }
inline
glm::dvec3 &
glm::dvec3 &
position() { return m_position; }
inline
glm::mat4 const &
glm::mat4 const &
projection() const { return m_projection; }
inline
glm::mat4 &
glm::mat4 &
projection() { return m_projection; }
inline
glm::mat4 const &
glm::mat4 const &
modelview() const { return m_modelview; }
inline
glm::mat4 &
glm::mat4 &
modelview() { return m_modelview; }
inline
std::vector<glm::vec4> &
std::vector<glm::vec4> &
frustum_points() { return m_frustumpoints; }
// transforms provided set of clip space points to world space
template <class Iterator_>