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reformat: remove redundant 'inline' specifier
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@@ -16,7 +16,7 @@ struct opengl_light : public basic_light {
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GLuint id { (GLuint)-1 };
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void
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apply_intensity( float const Factor = 1.0f );
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apply_intensity( float Factor = 1.0f );
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void
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apply_angle();
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