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reformat: remove redundant 'inline' specifier
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@@ -22,11 +22,11 @@ public:
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void
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update();
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void
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render( GLint const Textureunit );
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render( GLint Textureunit );
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private:
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// methods
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void create( int const Tesselation );
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void create( int Tesselation );
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// members
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std::vector<glm::vec3> m_vertices;
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std::vector<glm::vec2> m_uvs;
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