mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 08:09:19 +02:00
reformat: remove redundant 'inline' specifier
This commit is contained in:
@@ -44,8 +44,7 @@ public:
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Render() override;
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void
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SwapBuffers() override;
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inline
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float
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float
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Framerate() override { return m_framerate; }
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bool AddViewport(const global_settings::extraviewport_config &conf) override { return false; }
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@@ -58,13 +57,13 @@ public:
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gfx::geometrybank_handle
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Create_Bank() override;
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// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
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gfx::geometry_handle Insert(gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) override;
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gfx::geometry_handle Insert(gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int Type) override;
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// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
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gfx::geometry_handle Insert(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) override;
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gfx::geometry_handle Insert(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int Type) override;
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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bool Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset = 0) override;
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bool Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int Type, std::size_t Offset = 0) override;
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// adds supplied vertex data at the end of specified chunk
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bool Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type) override;
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bool Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int Type) override;
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// provides direct access to index data of specfied chunk
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gfx::index_array const &
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Indices( gfx::geometry_handle const &Geometry ) const override;
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@@ -76,27 +75,27 @@ public:
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UserData( gfx::geometry_handle const &Geometry ) const override;
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// material methods
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material_handle
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Fetch_Material( std::string const &Filename, bool const Loadnow = true ) override;
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Fetch_Material( std::string const &Filename, bool Loadnow = true ) override;
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void
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Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) override;
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Bind_Material( material_handle Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) override;
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IMaterial const *
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Material( material_handle const Material ) const override;
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Material( material_handle Material ) const override;
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// shader methods
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auto Fetch_Shader( std::string const &name ) -> std::shared_ptr<gl::program> override;
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// texture methods
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texture_handle
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Fetch_Texture( std::string const &Filename, bool const Loadnow = true, GLint format_hint = GL_SRGB_ALPHA ) override;
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Fetch_Texture( std::string const &Filename, bool Loadnow = true, GLint format_hint = GL_SRGB_ALPHA ) override;
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void
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Bind_Texture( texture_handle const Texture ) override;
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Bind_Texture( texture_handle Texture ) override;
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void
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Bind_Texture( std::size_t const Unit, texture_handle const Texture ) override;
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Bind_Texture( std::size_t Unit, texture_handle Texture ) override;
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ITexture &
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Texture( texture_handle const Texture ) override;
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Texture( texture_handle Texture ) override;
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ITexture const &
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Texture( texture_handle const Texture ) const override;
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Texture( texture_handle Texture ) const override;
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// utility methods
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void
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Pick_Control_Callback( std::function<void( TSubModel const *, const glm::vec2 )> Callback ) override;
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Pick_Control_Callback( std::function<void( TSubModel const *, glm::vec2 )> Callback ) override;
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void
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Pick_Node_Callback( std::function<void( scene::basic_node * )> Callback ) override;
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TSubModel const *
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@@ -113,7 +112,7 @@ public:
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Camera_Position() const override { return m_colorpass.camera.position(); }
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// maintenance methods
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void
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Update( double const Deltatime ) override;
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Update( double Deltatime ) override;
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void
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Update_Pick_Control() override;
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void
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@@ -190,27 +189,27 @@ private:
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void
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Disable_Lights();
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void
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setup_pass( renderpass_config &Config, rendermode const Mode, float const Znear = 0.f, float const Zfar = 1.f, bool const Ignoredebug = false );
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setup_pass( renderpass_config &Config, rendermode Mode, float Znear = 0.f, float Zfar = 1.f, bool Ignoredebug = false );
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void
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setup_matrices();
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void
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setup_drawing( bool const Alpha = false );
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setup_drawing( bool Alpha = false );
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void
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setup_units( bool const Diffuse, bool const Shadows, bool const Reflections );
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setup_units( bool Diffuse, bool Shadows, bool Reflections );
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void
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setup_shadow_map( GLuint const Texture, glm::mat4 const &Transformation );
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setup_shadow_map( GLuint Texture, glm::mat4 const &Transformation );
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void
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setup_shadow_color( glm::vec4 const &Shadowcolor );
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void
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setup_environment_light( TEnvironmentType const Environment = e_flat );
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setup_environment_light( TEnvironmentType Environment = e_flat );
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void
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switch_units( bool const Diffuse, bool const Shadows, bool const Reflections );
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switch_units( bool Diffuse, bool Shadows, bool Reflections );
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// helper, texture manager method; activates specified texture unit
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void
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select_unit( GLint const Textureunit );
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select_unit( GLint Textureunit );
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// runs jobs needed to generate graphics for specified render pass
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void
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Render_pass( rendermode const Mode );
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Render_pass( rendermode Mode );
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// creates dynamic environment cubemap
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bool
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Render_reflections();
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@@ -223,15 +222,15 @@ private:
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void
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Render( cell_sequence::iterator First, cell_sequence::iterator Last );
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void
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Render( scene::shape_node const &Shape, bool const Ignorerange );
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Render( scene::shape_node const &Shape, bool Ignorerange );
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void
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Render( TAnimModel *Instance );
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bool
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Render( TDynamicObject *Dynamic );
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bool
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Render( TModel3d *Model, material_data const *Material, float const Squaredistance, glm::dvec3 const &Position, glm::vec3 const &Angle );
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Render( TModel3d *Model, material_data const *Material, float Squaredistance, glm::dvec3 const &Position, glm::vec3 const &Angle );
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bool
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Render( TModel3d *Model, material_data const *Material, float const Squaredistance );
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Render( TModel3d *Model, material_data const *Material, float Squaredistance );
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void
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Render( TSubModel *Submodel );
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void
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@@ -239,13 +238,13 @@ private:
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void
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Render( scene::basic_cell::path_sequence::const_iterator First, scene::basic_cell::path_sequence::const_iterator Last );
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bool
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Render_cab( TDynamicObject const *Dynamic, float const Lightlevel, bool const Alpha = false );
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Render_cab( TDynamicObject const *Dynamic, float Lightlevel, bool Alpha = false );
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bool
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Render_interior( bool const Alpha = false );
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Render_interior( bool Alpha = false );
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bool
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Render_lowpoly( TDynamicObject *Dynamic, float const Squaredistance, bool const Setup, bool const Alpha = false );
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Render_lowpoly( TDynamicObject *Dynamic, float Squaredistance, bool Setup, bool Alpha = false );
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bool
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Render_coupler_adapter( TDynamicObject *Dynamic, float const Squaredistance, int const End, bool const Alpha = false );
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Render_coupler_adapter( TDynamicObject *Dynamic, float Squaredistance, int End, bool Alpha = false );
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void
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Render( TMemCell *Memcell );
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void
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@@ -265,9 +264,9 @@ private:
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bool
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Render_Alpha( TDynamicObject *Dynamic );
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bool
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Render_Alpha( TModel3d *Model, material_data const *Material, float const Squaredistance, glm::dvec3 const &Position, glm::vec3 const &Angle );
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Render_Alpha( TModel3d *Model, material_data const *Material, float Squaredistance, glm::dvec3 const &Position, glm::vec3 const &Angle );
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bool
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Render_Alpha( TModel3d *Model, material_data const *Material, float const Squaredistance );
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Render_Alpha( TModel3d *Model, material_data const *Material, float Squaredistance );
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void
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Render_Alpha( TSubModel *Submodel );
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void
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@@ -275,7 +274,7 @@ private:
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bool
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Init_caps();
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glm::vec3
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pick_color( std::size_t const Index );
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pick_color( std::size_t Index );
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std::size_t
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pick_index( glm::ivec3 const &Color );
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@@ -367,7 +366,7 @@ private:
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std::vector<scene::basic_node *> m_picksceneryitems;
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scene::basic_node *m_picksceneryitem { nullptr };
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glm::vec3 m_worldmousecoordinates { 0.f };
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std::vector<std::function<void( TSubModel const *, const glm::vec2 )>> m_control_pick_requests;
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std::vector<std::function<void( TSubModel const *, glm::vec2 )>> m_control_pick_requests;
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std::vector<std::function<void( scene::basic_node * )>> m_node_pick_requests;
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#ifdef EU07_USE_DEBUG_CAMERA
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renderpass_config m_worldcamera; // debug item
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