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https://github.com/MaSzyna-EU07/maszyna.git
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reformat: remove redundant 'inline' specifier
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@@ -47,7 +47,7 @@ public:
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deserialize( cParser &Input );
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// updates state of provided variable
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void
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update( Type_ &Variable, double const Timedelta ) const;
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update( Type_ &Variable, double Timedelta ) const;
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void
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bind( Type_ const *Modifier ) {
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m_valuechangemodifier = Modifier; }
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@@ -92,7 +92,7 @@ public:
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bind( TAnimModel const *Node );
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// updates state of owned particles
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void
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update( double const Timedelta, bool const Onlydespawn );
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update( double Timedelta, bool Onlydespawn );
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glm::vec3 const &
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color() const {
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return m_emitter.color; }
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@@ -135,7 +135,7 @@ private:
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initialize( smoke_particle &Particle );
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// updates state of provided particle and bounding box. returns: true if particle is still alive afterwards, false otherwise
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bool
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update( smoke_particle &Particle, bounding_box &Boundingbox, double const Timedelta );
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update( smoke_particle &Particle, bounding_box &Boundingbox, double Timedelta );
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// members
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// config/inputs
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// TBD: union and indicator, or just plain owner variables?
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@@ -176,11 +176,11 @@ public:
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// methods
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// adds a new particle source of specified type, placing it in specified world location. returns: true on success, false if the specified type definition couldn't be located
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bool
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insert( std::string const &Sourcetemplate, glm::dvec3 const Location );
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insert( std::string const &Sourcetemplate, glm::dvec3 Location );
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bool
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insert( std::string const &Sourcetemplate, TDynamicObject const *Vehicle, glm::dvec3 const Location );
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insert( std::string const &Sourcetemplate, TDynamicObject const *Vehicle, glm::dvec3 Location );
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bool
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insert( std::string const &Sourcetemplate, TAnimModel const *Node, glm::dvec3 const Location );
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insert( std::string const &Sourcetemplate, TAnimModel const *Node, glm::dvec3 Location );
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// updates state of all owned emitters
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void
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update();
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