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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 16:19:19 +02:00

reformat: remove redundant 'inline' specifier

This commit is contained in:
jerrrrycho
2026-07-04 05:58:21 +02:00
parent b4b6686320
commit 6e4d000ddb
85 changed files with 877 additions and 988 deletions

View File

@@ -90,7 +90,7 @@ public:
on_click( TAnimModel const *Instance );
// legacy method, finds and assigns traction piece to specified pantograph of provided vehicle
void
update_traction( TDynamicObject *Vehicle, int const Pantographindex );
update_traction( TDynamicObject *Vehicle, int Pantographindex );
// legacy method, polls event launchers within radius around specified point
void
update_events();
@@ -105,7 +105,7 @@ public:
RaTrackAnimAdd( TTrack *Track );
// legacy method, updates geometry for pieces in the animation list
void
RaAnimate( unsigned int const Framestamp );
RaAnimate( unsigned int Framestamp );
// sends content of the class to provided stream
void
serialize( std::ostream &Output ) const;
@@ -153,7 +153,7 @@ public:
erase( TMemCell *Memorycell );
// find a vehicle located nearest to specified point, within specified radius. reurns: located vehicle and distance
std::tuple<TDynamicObject *, float>
find( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler ) const;
find( glm::dvec3 const &Point, float Radius, bool Onlycontrolled, bool Findbycoupler ) const;
// finds a path with one of its ends located in specified point. returns: located path and id of the matching endpoint
std::tuple<TTrack *, int>
find( glm::dvec3 const &Point, TTrack const *Exclude ) const;
@@ -162,7 +162,7 @@ public:
find( glm::dvec3 const &Point, TTraction const *Exclude ) const;
// finds a traction piece located nearest to specified point, sharing section with specified other piece and powered in specified direction. returns: located traction piece
std::tuple<TTraction *, int, float>
find( glm::dvec3 const &Point, TTraction const *Other, int const Currentdirection ) const;
find( glm::dvec3 const &Point, TTraction const *Other, int Currentdirection ) const;
// sets center point of the cell
void
center( glm::dvec3 Center );
@@ -170,7 +170,7 @@ public:
void
create_geometry( gfx::geometrybank_handle const &Bank );
void
create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra);
create_map_geometry(std::vector<gfx::basic_vertex> &Bank, gfx::geometrybank_handle Extra);
void
get_map_active_paths(map_colored_paths &handles);
glm::vec3 find_nearest_track_point(const glm::dvec3 &pos);
@@ -261,16 +261,16 @@ public:
on_click( TAnimModel const *Instance );
// legacy method, finds and assigns traction piece to specified pantograph of provided vehicle
void
update_traction( TDynamicObject *Vehicle, int const Pantographindex );
update_traction( TDynamicObject *Vehicle, int Pantographindex );
// legacy method, updates sounds and polls event launchers within radius around specified point
void
update_events( glm::dvec3 const &Location, float const Radius );
update_events( glm::dvec3 const &Location, float Radius );
// legacy method, updates sounds and polls event launchers within radius around specified point
void
update_sounds( glm::dvec3 const &Location, float const Radius );
update_sounds( glm::dvec3 const &Location, float Radius );
// legacy method, triggers radio-stop procedure for all vehicles in 2km radius around specified location
void
radio_stop( glm::dvec3 const &Location, float const Radius );
radio_stop( glm::dvec3 const &Location, float Radius );
// sends content of the class to provided stream
void
serialize( std::ostream &Output ) const;
@@ -310,7 +310,7 @@ public:
cell( Point ).register_end( Node ); }
// find a vehicle located nearest to specified point, within specified radius. reurns: located vehicle and distance
std::tuple<TDynamicObject *, float>
find( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler );
find( glm::dvec3 const &Point, float Radius, bool Onlycontrolled, bool Findbycoupler );
// finds a path with one of its ends located in specified point. returns: located path and id of the matching endpoint
std::tuple<TTrack *, int>
find( glm::dvec3 const &Point, TTrack const *Exclude );
@@ -319,7 +319,7 @@ public:
find( glm::dvec3 const &Point, TTraction const *Exclude );
// finds a traction piece located nearest to specified point, sharing section with specified other piece and powered in specified direction. returns: located traction piece
std::tuple<TTraction *, int, float>
find( glm::dvec3 const &Point, TTraction const *Other, int const Currentdirection );
find( glm::dvec3 const &Point, TTraction const *Other, int Currentdirection );
// sets center point of the section
void
center( glm::dvec3 Center );
@@ -327,7 +327,7 @@ public:
void
create_geometry();
void
create_map_geometry(const gfx::geometrybank_handle handle);
create_map_geometry(gfx::geometrybank_handle handle);
void
get_map_active_paths(map_colored_paths &handles);
// provides access to bounding area data
@@ -379,7 +379,7 @@ public:
on_click( TAnimModel const *Instance );
// legacy method, finds and assigns traction piece to specified pantograph of provided vehicle
void
update_traction( TDynamicObject *Vehicle, int const Pantographindex );
update_traction( TDynamicObject *Vehicle, int Pantographindex );
// legacy method, polls event launchers around camera
void
update_events();
@@ -406,7 +406,7 @@ public:
RadioStop( glm::dvec3 const &Location );
// inserts provided shape in the region
void
insert( shape_node Shape, scratch_data &Scratchpad, bool const Transform );
insert( shape_node Shape, scratch_data &Scratchpad, bool Transform );
// inserts provided lines in the region
void
insert( lines_node Lines, scratch_data &Scratchpad );
@@ -437,7 +437,7 @@ public:
section( location ).erase( Node ); } }
// find a vehicle located nearest to specified point, within specified radius. reurns: located vehicle and distance
std::tuple<TDynamicObject *, float>
find_vehicle( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler );
find_vehicle( glm::dvec3 const &Point, float Radius, bool Onlycontrolled, bool Findbycoupler );
// finds a path with one of its ends located in specified point. returns: located path and id of the matching endpoint
std::tuple<TTrack *, int>
find_path( glm::dvec3 const &Point, TTrack const *Exclude );
@@ -446,10 +446,10 @@ public:
find_traction( glm::dvec3 const &Point, TTraction const *Exclude );
// finds a traction piece located nearest to specified point, sharing section with specified other piece and powered in specified direction. returns: located traction piece
std::tuple<TTraction *, int>
find_traction( glm::dvec3 const &Point, TTraction const *Other, int const Currentdirection );
find_traction( glm::dvec3 const &Point, TTraction const *Other, int Currentdirection );
// finds sections inside specified sphere. returns: list of sections
std::vector<basic_section *> const &
sections( glm::dvec3 const &Point, float const Radius );
sections( glm::dvec3 const &Point, float Radius );
void
create_map_geometry();
void