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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 15:09:19 +02:00
reformat: remove redundant 'inline' specifier
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@@ -59,7 +59,7 @@ struct bounding_area {
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serialize( std::ostream &Output ) const;
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// restores content of the struct from provided input stream.
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void
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deserialize( std::istream &Input, bool const Preserveradius = true );
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deserialize( std::istream &Input, bool Preserveradius = true );
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};
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//using group_handle = std::size_t;
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@@ -121,7 +121,7 @@ public:
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// builds an opaque, always-visible shape from a world-space GL_TRIANGLES vertex list, stored
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// relative to Origin. used by the editor's terrain to own editable geometry it can re-upload.
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shape_node &
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make_terrain( material_handle const Material, std::vector<world_vertex> Vertices, glm::dvec3 const Origin );
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make_terrain( material_handle Material, std::vector<world_vertex> Vertices, glm::dvec3 Origin );
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// adds content of provided node to already enclosed geometry. returns: true if merge could be performed
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bool
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merge( shape_node &Shape );
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@@ -344,7 +344,7 @@ public:
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name() const;
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virtual std::string tooltip() const;
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void
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location( glm::dvec3 const Location );
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location( glm::dvec3 Location );
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glm::dvec3 const &
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location() const;
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glm::dvec3 &
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@@ -352,7 +352,7 @@ public:
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float const &
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radius();
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void
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visible( bool const Visible );
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visible( bool Visible );
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bool
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visible() const;
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void
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