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reformat: remove redundant 'inline' specifier
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@@ -19,7 +19,7 @@ class TCamera {
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public: // McZapkie: potrzebuje do kiwania na boki
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void Init(glm::dvec3 const &Location, glm::dvec3 const &Angle, TDynamicObject *Owner);
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void Reset();
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void OnCursorMove(double const x, double const y);
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void OnCursorMove(double x, double y);
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bool OnCommand( command_data const &Command );
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void Update();
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bool SetMatrix(glm::dmat4 &Matrix);
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