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synced 2026-07-23 00:29:19 +02:00
reformat: remove redundant 'inline' specifier
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@@ -38,17 +38,16 @@ public:
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TGauge() = default;
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explicit TGauge( sound_source const &Soundtemplate );
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inline
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void Clear() {
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void Clear() {
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*this = TGauge(); }
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void Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
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void Load(cParser &Parser, TDynamicObject const *Owner, double const mul = 1.0);
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void Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float Endvalue = -1.0, float Endscale = -1.0, bool Interpolate = false );
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void Load(cParser &Parser, TDynamicObject const *Owner, double mul = 1.0);
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bool UpdateValue( float fNewDesired );
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bool UpdateValue( float fNewDesired, std::optional<sound_source> &Fallbacksound );
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void PutValue(float fNewDesired);
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float GetValue() const;
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float GetDesiredValue() const;
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void Update( bool const Power = true );
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void Update( bool Power = true );
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void AssignFloat(float *fValue);
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void AssignDouble(double *dValue);
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void AssignInt(int *iValue);
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@@ -58,11 +57,9 @@ public:
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// returns offset of submodel associated with the button from the model centre
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glm::vec3 model_offset() const;
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TGaugeType type() const;
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inline
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bool is_push() const {
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bool is_push() const {
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return ( static_cast<int>( type() ) & static_cast<int>( TGaugeType::push ) ) != 0; }
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inline
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bool is_toggle() const {
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bool is_toggle() const {
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return ( static_cast<int>( type() ) & static_cast<int>( TGaugeType::toggle ) ) != 0; }
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bool is_delayed() const {
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return ( static_cast<int>( type() ) & static_cast<int>( TGaugeType::delayed ) ) != 0; }
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