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Steady the volumetric fog and add a switch for the old headlight beams
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@@ -75,6 +75,7 @@ void gl::glsl_common_setup()
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"#define MAX_CLOUD_LAYERS " + std::to_string(MAX_CLOUD_LAYERS) + "\n" +
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"#define FOG_HORIZON_SAMPLES " + std::to_string(FOG_HORIZON_SAMPLES) + "\n" +
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"#define WEATHER_GROUP_SIZE " + std::to_string(WEATHER_GROUP_SIZE) + "\n" +
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"#define FOG_VOLUME_BIAS " + std::to_string(FOG_VOLUME_BIAS) + "\n" +
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R"STRING(
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const uint LIGHT_SPOT = 0U;
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const uint LIGHT_POINT = 1U;
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