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feat(editor): the terrain model asks again for what it didn't get, can be stopped and says when the place is outside Poland
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@@ -46,8 +46,15 @@ class editor_nmt
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bool request(glm::dvec2 const &Min, glm::dvec2 const &Max);
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// squares asked for and not in yet
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std::size_t waiting() const;
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// what the last fetch said went wrong, empty when it went right
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std::string error() const;
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// a square under the rectangle the service didn't give, which is asked for again after a while
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bool retrying(glm::dvec2 const &Min, glm::dvec2 const &Max) const;
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// the squares the service didn't give asked for again at once
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void retry();
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// the squares waiting aren't fetched; those in stay
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void cancel();
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// why squares in memory have no data, empty when all came; a place outside of the model is told first. Again: whether
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// some of them are asked for again
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std::string error(bool *Again = nullptr) const;
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// the squares dropped from the memory, and those waiting; the files on the disk stay
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void clear();
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// whether this build can fetch from the service at all
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@@ -67,6 +74,9 @@ class editor_nmt
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int height{0};
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std::vector<float> heights; // rows from the north, columns from the west
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bool failed{false}; // the service gave nothing usable: the square has no data
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bool outside{false}; // failed for it lies outside of the model: asked again, it gives nothing either
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double failed_at{0.0}; // s
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std::string error;
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};
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key key_of(double const East, double const North) const;
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@@ -80,7 +90,6 @@ class editor_nmt
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std::set<key> m_queued;
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std::map<key, std::shared_ptr<square const>> m_squares;
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std::string m_coverage; // the name of the model in the service, read from its capabilities once
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std::string m_error;
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double m_north{0.0};
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double m_east{0.0};
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bool m_stop{false};
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