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reformat: set variables to constexpr where possible
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@@ -210,7 +210,7 @@ void editor_mode::snap_to_ground(scene::basic_node *node)
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return;
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// small tolerance so a node already resting on a surface still snaps cleanly to it
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double const epsilon = 0.05;
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constexpr double epsilon = 0.05;
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double bestY = -std::numeric_limits<double>::max();
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bool found = false;
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