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reformat: set variables to constexpr where possible
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@@ -112,7 +112,7 @@ void terrain_streamer::save_heights(int Cx, int Cz, editor_terrain const &Terrai
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if (!f)
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return;
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char const magic[4] = {'E', 'T', 'C', '1'};
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constexpr char magic[4] = {'E', 'T', 'C', '1'};
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std::uint16_t const cells = static_cast<std::uint16_t>(Terrain.cells());
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f.write(magic, 4);
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f.write(reinterpret_cast<char const *>(&cells), sizeof(cells));
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