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reformat: set variables to constexpr where possible
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@@ -140,7 +140,7 @@ class opengl33_renderer : public gfx_renderer {
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void Update_AnimModel(TAnimModel *model);
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// members
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GLenum static const sunlight{0};
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constexpr GLenum static sunlight{0};
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static std::unique_ptr<gfx_renderer> create_func();
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