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reformat: set variables to constexpr where possible
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@@ -15,7 +15,7 @@ glm::vec3
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XYZtoRGB( glm::vec3 const &XYZ ) {
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// M^-1 for Adobe RGB from http://www.brucelindbloom.com/Eqn_RGB_XYZ_Matrix.html
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float const mi[ 3 ][ 3 ] = { 2.041369f, -0.969266f, 0.0134474f, -0.5649464f, 1.8760108f, -0.1183897f, -0.3446944f, 0.041556f, 1.0154096f };
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constexpr float mi[ 3 ][ 3 ] = { 2.041369f, -0.969266f, 0.0134474f, -0.5649464f, 1.8760108f, -0.1183897f, -0.3446944f, 0.041556f, 1.0154096f };
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// m^-1 for sRGB:
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// float const mi[ 3 ][ 3 ] = { 3.240479f, -0.969256f, 0.055648f, -1.53715f, 1.875991f, -0.204043f, -0.49853f, 0.041556f, 1.057311f };
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