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ai improvements and fixes for acceleration and brake handling, fix for automatic sandbox activation
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@@ -341,7 +341,8 @@ private:
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GLuint m_environmentdepthbuffer { NULL };
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bool m_environmentcubetexturesupport { false }; // indicates whether we can use the dynamic environment cube map
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int m_environmentcubetextureface { NULL }; // helper, currently processed cube map face
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int m_environmenttimestamp { 0 }; // time of the most recent environment map update
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int m_environmentupdatetime { 0 }; // time of the most recent environment map update
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glm::dvec3 m_environmentupdatelocation; // coordinates of most recent environment map update
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int m_helpertextureunit { GL_TEXTURE0 };
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int m_shadowtextureunit { GL_TEXTURE1 };
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