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Editor checkpoint: turnout domain service, web->editor rename, Id-1 templates
Checkpoint of the editor branch so work isn't carried loose across a branch switch. Builds. - maj0sted turnout geometry moved into the domain: domain::lay_turnout lays the diverging path (pre-blade lead, blade at beta, arc of alfa-beta, frog rail) and solve_junction is a thin adapter onto it. - the maj0sted web/ tree renamed to editor/ (namespace and paths) - there is no WASM here, it's plain native C++ the editor calls. - click places the switch at its start (początek rozjazdu); the branch's leaving straight is locked tangent to the frog; switches can be slid along the through track and flipped L/P. - Polish turnout templates carry catalogue length (Id-1-consistent lengths), plus blade-angle and pre-blade fields (left 0 until the catalogue figures are in). - TURNOUT_SPEC.md: the Bezier-based runtime/model contract. - also folds in other pending branch changes (scenery, tests) to leave a clean tree.
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@@ -22,8 +22,11 @@ namespace editor
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struct turnout_preset
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{
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std::string name;
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double crossing_n;
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double radius;
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double crossing_n; // skos 1:n
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double radius; // metres
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double length; // catalogue length PR->KR along the through track, metres
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double blade_angle; // kąt nagięcia iglicy (beta), radians; the diverging leaves the straight here
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double pre_blade; // odcinek przediglicowy: straight lead PR -> blade tip, metres
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};
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// typical Polish turnouts (rozjazdy zwyczajne). the (skos, R) pairs are the recognised standard;
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