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Editor checkpoint: turnout domain service, web->editor rename, Id-1 templates
Checkpoint of the editor branch so work isn't carried loose across a branch switch. Builds. - maj0sted turnout geometry moved into the domain: domain::lay_turnout lays the diverging path (pre-blade lead, blade at beta, arc of alfa-beta, frog rail) and solve_junction is a thin adapter onto it. - the maj0sted web/ tree renamed to editor/ (namespace and paths) - there is no WASM here, it's plain native C++ the editor calls. - click places the switch at its start (początek rozjazdu); the branch's leaving straight is locked tangent to the frog; switches can be slid along the through track and flipped L/P. - Polish turnout templates carry catalogue length (Id-1-consistent lengths), plus blade-angle and pre-blade fields (left 0 until the catalogue figures are in). - TURNOUT_SPEC.md: the Bezier-based runtime/model contract. - also folds in other pending branch changes (scenery, tests) to leave a clean tree.
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@@ -53,6 +53,16 @@ node_groups::close()
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return handle();
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}
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void
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node_groups::clear()
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{
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// nodes/events are owned by the region (or already gone with it); do not dereference them
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m_groupmap.clear();
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while( false == m_activegroup.empty() ) {
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m_activegroup.pop();
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}
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}
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bool node_groups::assign_cross_switch(map::track_switch& sw, std::string &sw_name, std::string const &id, size_t idx)
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{
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sw.action[idx] = simulation::Events.FindEvent(sw_name + ":" + id);
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