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Improve rain shader

This commit is contained in:
2026-10-26 15:51:56 +01:00
parent a6bdeeaa2b
commit 719c729929
43 changed files with 5620 additions and 355 deletions

View File

@@ -318,6 +318,7 @@ set(SOURCES
"rendering/common/terrainmaterials.cpp"
"rendering/common/grassfield.cpp"
"rendering/common/gpuparticles.cpp"
"rendering/common/windscreenwater.cpp"
"rendering/common/locallights.cpp"
"rendering/common/skylight.cpp"
"rendering/common/weatherstate.cpp"
@@ -416,6 +417,7 @@ if (WITH_OPENGL_MODERN)
"rendering/opengl46/opengl46precipitation.cpp"
"rendering/opengl46/opengl46particles.cpp"
"rendering/opengl46/opengl46gpuparticles.cpp"
"rendering/opengl46/opengl46water.cpp"
"rendering/opengl46/opengl46terrain.cpp"
"rendering/opengl46/opengl46grass.cpp"
"rendering/opengl46/opengl46backend.cpp"
@@ -461,6 +463,7 @@ if (WITH_VULKAN)
"rendering/vulkan14/vulkan14terrain.cpp"
"rendering/vulkan14/vulkan14grass.cpp"
"rendering/vulkan14/vulkan14particles.cpp"
"rendering/vulkan14/vulkan14water.cpp"
"rendering/vulkan14/vulkan14debug.cpp"
"rendering/vulkan14/vulkan14commands.cpp"
"rendering/vulkan14/vulkan14raytracing.cpp"