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Improve rain shader
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@@ -31,6 +31,7 @@ http://mozilla.org/MPL/2.0/.
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#include "rendering/vulkan14/vulkan14terrain.h"
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#include "rendering/vulkan14/vulkan14grass.h"
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#include "rendering/vulkan14/vulkan14particles.h"
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#include "rendering/vulkan14/vulkan14water.h"
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#include "rendering/vulkan14/vulkan14commands.h"
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#include "rendering/vulkan14/vulkan14raytracing.h"
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#include "rendering/vulkan14/vulkan14dlss.h"
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@@ -397,6 +398,8 @@ struct scene_state
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bool grass_tried{false};
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// the smoke and the rain or snow of the gpu
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gpu_particles particles;
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// the water on the windscreens of the cab of the train; its storage is held by the pass sets (WATER_SSBO)
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windscreen_water water;
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// the ray traced reflections (gfx.raytracing), on a device with ray queries; its set is set RT_SET of the pipelines of the scene
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std::unique_ptr<ray_tracing> raytracing;
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// the heatmap of the light clusters (gfx.lights.clusterheatmap), made when it's first drawn
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