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Improve rain shader
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@@ -168,7 +168,7 @@ std::string vulkan14_renderer::scene_info()
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line(" shapes: ", colour.shapes, shadowstats.shapes) + " traction: " + to_string(colour.traction, 7) + "\n" + " lines: " + to_string(colour.lines, 7) + "\n" +
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"particles: " + to_string(colour.particles, 7) + "\nlights: " + to_string(static_cast<int>(m_lights_lit), 7) + " (" + std::to_string(m_lights_dropped) + " over capacity), " +
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(Global.gfx_lights_clustered ? "clustered" : "first " + std::to_string(std::max(Global.DynamicLightCount, 0))) + "\n" + m_locallights.info() + scene.lamps.info() +
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scene.particles.info();
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scene.particles.info() + scene.water.info();
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auto const &stats{scene.clusters.stats};
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if (stats.valid && (Global.gfx_lights_clustered || Global.gfx_lights_clusterheatmap))
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{
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