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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-03 01:30:16 +01:00

Improve rain shader

This commit is contained in:
2026-10-26 15:51:56 +01:00
parent a6bdeeaa2b
commit 719c729929
43 changed files with 5620 additions and 355 deletions

View File

@@ -150,6 +150,7 @@ VkDescriptorType pass_binding_type(std::uint32_t const Binding)
case CLUSTER_RANGE_SSBO:
case CLUSTER_INDEX_SSBO:
case SKY_SSBO:
case WATER_SSBO:
return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
case ATMOSPHERE_UBO:
case WEATHER_HORIZON_UBO:
@@ -708,6 +709,40 @@ bool vulkan14_renderer::init_scene(std::string &Reason)
scene.particles.init(device, ctx.pipelines, ctx.shaders, scene.pass_layout, ctx.memory, ctx.uploads, ctx.deletions, ctx.ring, ctx.device.caps().limits.minUniformBufferOffsetAlignment, frames,
std::move(host));
}
{
vk14::windscreen_water::host host;
host.commands = [this]() {
suspend_rendering();
return m_context->commands;
};
host.texture = [this](texture_handle const Texture, VkImageView &View, VkSampler &Sampler) {
auto &ctx{*m_context};
if ((Texture == null_handle) || (false == bool(ctx.textures)))
{
return false;
}
auto &source{ctx.textures->mark_as_used(Texture)};
if (false == source.create())
{
return false;
}
auto const *entry{ctx.images.find(source.get_id())};
if (entry == nullptr)
{
return false;
}
View = entry->target->view();
Sampler = entry->sampler;
return true;
};
if (false == scene.water.init(device, ctx.pipelines, ctx.shaders, scene.pass_layout, ctx.memory, ctx.uploads, ctx.deletions, ctx.ring, ctx.device.caps().limits.minUniformBufferOffsetAlignment,
std::move(host)))
{
Reason = "no storage of the water on the windscreens";
return false;
}
scene.water.set_host({[this](material_handle const Material) { return &m_materials.material(Material); }});
}
scene.terrain->init(ctx.resources, [this](vk14::command_stream *const Commands, VkImageView const Target, VkFormat const Format, VkExtent2D const Extent, VkImageView const Source, VkSampler const Sampler) {
auto &scene{m_context->scene};
auto const pipeline{post_pipeline("copy.frag", static_cast<int>(Format))};
@@ -779,6 +814,7 @@ void vulkan14_renderer::destroy_scene()
scene.terrain.reset();
scene.grass.destroy();
scene.particles.destroy();
scene.water.destroy();
scene.grass_program.reset();
scene.grass_tried = false;
scene.cluster_heatmap.reset();
@@ -931,6 +967,7 @@ void vulkan14_renderer::write_pass_sets(vk14::instance_cull *Cull)
VkDescriptorBufferInfo const atmosphereblock{scene.sky.atmosphere.handle(), 0, sizeof(gl::atmosphere_ubs)};
VkDescriptorBufferInfo const weatherblock{ctx.ring.handle(), 0, offsetof(gl::weather_ubs, fog_horizon)};
VkDescriptorBufferInfo const horizonblock{scene.weather_horizon.handle(), 0, sizeof(glm::vec4) * gl::FOG_HORIZON_SAMPLES};
VkDescriptorBufferInfo const water{scene.water.storage(), 0, VK_WHOLE_SIZE};
VkDescriptorImageInfo const headlightsinfo{scene.headlights_sampler, scene.headlights_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL};
std::vector<VkWriteDescriptorSet> writes;
std::vector<std::unique_ptr<VkDescriptorImageInfo>> images;
@@ -964,6 +1001,7 @@ void vulkan14_renderer::write_pass_sets(vk14::instance_cull *Cull)
write(handle, ATMOSPHERE_UBO, &atmosphereblock, nullptr);
write(handle, WEATHER_UBO, &weatherblock, nullptr);
write(handle, WEATHER_HORIZON_UBO, &horizonblock, nullptr);
write(handle, WATER_SSBO, &water, nullptr);
write(handle, HEADLIGHT_TEX, nullptr, &headlightsinfo);
write(handle, SHADOW_TEX, nullptr, image(ctx.sampling.shadow, views[SHADOW_TEX]));
write(handle, ENV_TEX, nullptr, image(ctx.sampling.clamp_linear, views[ENV_TEX]));