mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-09 00:17:39 +01:00
Improve rain shader
This commit is contained in:
@@ -802,6 +802,7 @@ std::string binding_preamble(bool const Raytracing)
|
||||
define("HEADLIGHT_SHADOW_TEX", HEADLIGHT_SHADOW_TEX);
|
||||
define("SCENE_DEPTH_TEX", SCENE_DEPTH_TEX);
|
||||
define("SSR_HISTORY_TEX", SSR_HISTORY_TEX);
|
||||
define("WATER_SSBO", WATER_SSBO);
|
||||
define("PASS_BINDING_COUNT", PASS_BINDING_COUNT);
|
||||
define("MATERIAL_TEXTURE_FIRST", MATERIAL_TEXTURE_FIRST);
|
||||
define("CL_CLUSTER_UBO", CL_CLUSTER_UBO);
|
||||
@@ -865,6 +866,13 @@ std::string binding_preamble(bool const Raytracing)
|
||||
define("SHADOW_FIT_GROUP_SIZE", gl::SHADOW_FIT_GROUP_SIZE);
|
||||
preamble += "#define LOCAL_SHADOW_NEAR " + std::to_string(gfx::local_shadows::shadow_near) + "\n";
|
||||
define("PARTICLE_GROUP_SIZE", gl::PARTICLE_GROUP_SIZE);
|
||||
define("WATER_SLOTS", gl::WATER_SLOTS);
|
||||
define("WATER_DROPS", gl::WATER_DROPS);
|
||||
define("WATER_GRID", gl::WATER_GRID);
|
||||
define("WATER_CELL_DROPS", gl::WATER_CELL_DROPS);
|
||||
define("WATER_TRAIL", gl::WATER_TRAIL);
|
||||
define("WATER_MAP", gl::WATER_MAP);
|
||||
define("WATER_GROUP_SIZE", gl::WATER_GROUP_SIZE);
|
||||
return preamble;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user