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Improve rain shader
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@@ -49,6 +49,16 @@
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#define PARTICLE_OWNER_SSBO_BINDING 11
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#define PARTICLE_OUTPUT_SSBO_BINDING 12
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#define PARTICLE_COMMAND_SSBO_BINDING 13
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#define WATER_SLOTS 4
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#define WATER_DROPS 65536
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#define WATER_GRID 128
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#define WATER_CELL_DROPS 32
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#define WATER_TRAIL 1024
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#define WATER_MAP 256
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#define WATER_GROUP_SIZE 64
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#define WATER_SSBO_BINDING 16
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#define WATER_UBO_BINDING 6
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#define WATER_MASK_TEX 25
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#define INSTANCE_COUNTER_HEADER 8
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#define INSTANCE_JOB_SLEEPERS 1U
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#define LIGHT_SSBO_BINDING 0
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@@ -297,6 +307,8 @@ layout(std140, binding = SCENE_UBO_BINDING) uniform scene_ubo
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vec4 ssr_params;
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vec4 ssr_params2;
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vec4 env_params;
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// the air against the vehicle of the camera, see gl::scene_ubs
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vec4 rain_wind;
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};
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#ifdef STAGE_VERTEX
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