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Vulkan ray tracing: shade the heightmap terrain from its layers; longer default SSR range
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@@ -76,7 +76,8 @@
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#define RT_SET 2
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#define RT_SCENE 0
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#define RT_RECORDS 1
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#define RT_TEXTURES 2
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#define RT_TERRAIN 2
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#define RT_TEXTURES 3
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#define PUSH_CONSTANTS_SIZE 112
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#define SPEC_OUTPUT_GAMMA 0
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#define SPEC_SHADOWMAP_ENABLED 1
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