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@@ -1,5 +1,7 @@
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#include "stdafx.h"
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#include "widgets/map_objects.h"
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#include "simulation.h"
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#include "DynObj.h"
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map::objects map::Objects;
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@@ -27,5 +29,28 @@ map::sorted_object_list map::objects::find_in_range(glm::vec3 from, float distan
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}
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}
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for (TDynamicObject *dynobj : simulation::Vehicles.sequence()) {
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if (!dynobj->Controller || dynobj->Prev())
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continue;
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glm::vec3 entry_location = dynobj->GetPosition();
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glm::vec3 search_point = from;
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if (glm::isnan(from.y))
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{
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entry_location.y = 0.0f;
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search_point.y = 0.0f;
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}
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float dist = glm::distance2(entry_location, search_point);
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if (dist < max_distance2)
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{
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auto entry = std::make_shared<map::vehicle>();
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entry->dynobj = dynobj;
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entry->name = dynobj->name();
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items.emplace(dist, std::move(entry));
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}
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}
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return items;
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}
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