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@@ -284,6 +284,7 @@ opengl_renderer::Render_pass( rendermode const Mode ) {
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glDebug("rendermode::color");
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{
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/*
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glDebug("render shadowmap start");
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Timer::subsystem.gfx_shadows.start();
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@@ -301,6 +302,7 @@ glm::vec3{ m_renderpass.camera.position() - m_shadowpass.camera.position() } );
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Timer::subsystem.gfx_shadows.stop();
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glDebug("render shadowmap end");
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*/
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}
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m_main_fb->bind();
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