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https://github.com/MaSzyna-EU07/maszyna.git
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support specular occlusion using bent normals
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@@ -13,6 +13,7 @@ templates:
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VA_COMPILED_AS_SHADER_CODE: 1
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VA_SATURATE: saturate
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XE_GTAO_GENERATE_NORMALS_INPLACE: 1
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XE_GTAO_COMPUTE_BENT_NORMALS: 1
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envmap:
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source: envmap
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target: compute
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@@ -22,9 +23,6 @@ templates:
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bloom:
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source: manul/bloom
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target: compute
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gbuffer_lights:
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source: manul/gbuffer_lights
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target: compute
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shaders:
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materials:
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# Material shaders
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@@ -327,13 +325,6 @@ shaders:
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source: manul/line
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target: pixel
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entrypoint: pix_main
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# Deferred light primitives
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gbuffer_light_clear:
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use_template: gbuffer_lights
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entrypoint: CS_Clear
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gbuffer_light_spot:
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use_template: gbuffer_lights
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entrypoint: CS_Spotlight
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# Forward+ light culling
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forwardplus_compute_frustums:
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source: manul/forward_plus/forward_plus
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