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support specular occlusion using bent normals

This commit is contained in:
Wls50
2025-11-28 23:36:26 +01:00
committed by Hirek
parent aa0b6e9965
commit 7316a35b00
5 changed files with 24 additions and 148 deletions

View File

@@ -13,6 +13,7 @@ templates:
VA_COMPILED_AS_SHADER_CODE: 1
VA_SATURATE: saturate
XE_GTAO_GENERATE_NORMALS_INPLACE: 1
XE_GTAO_COMPUTE_BENT_NORMALS: 1
envmap:
source: envmap
target: compute
@@ -22,9 +23,6 @@ templates:
bloom:
source: manul/bloom
target: compute
gbuffer_lights:
source: manul/gbuffer_lights
target: compute
shaders:
materials:
# Material shaders
@@ -327,13 +325,6 @@ shaders:
source: manul/line
target: pixel
entrypoint: pix_main
# Deferred light primitives
gbuffer_light_clear:
use_template: gbuffer_lights
entrypoint: CS_Clear
gbuffer_light_spot:
use_template: gbuffer_lights
entrypoint: CS_Spotlight
# Forward+ light culling
forwardplus_compute_frustums:
source: manul/forward_plus/forward_plus