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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 02:49:19 +02:00

feat(editor): vertical profile editor, grade lines kept in the scenery

This commit is contained in:
maj00r
2026-10-04 00:14:03 +02:00
parent cdd5c242d1
commit 7371b18910
14 changed files with 2591 additions and 76 deletions

View File

@@ -13,6 +13,7 @@ http://mozilla.org/MPL/2.0/.
#include <filesystem>
#include <limits>
#include <map>
#include <set>
namespace scene
@@ -44,6 +45,8 @@ struct layer_context
// converts world space location to the one which produces it when loaded with this context in effect
glm::dvec3 to_local(glm::dvec3 Location) const;
// reverse of to_local()
glm::dvec3 to_world(glm::dvec3 Location) const;
bool matches(layer_context const &Other) const;
};
@@ -261,6 +264,14 @@ class node_layers
return m_terraindirective;
}
// editor data kept in the scenery files as comment lines starting with a mark, e.g. "//$p ...", which the simulation skips
// text of the lines with specified mark in specified layer, with the mark taken off
std::vector<std::string> marked(layer_handle Layer, std::string const &Mark) const;
// layers whose files hold lines with specified mark
std::vector<layer_handle> marked_layers(std::string const &Mark) const;
// lines to take the place of the ones with specified mark in the layer file, on save. the mark is added to each
void mark(layer_handle Layer, std::string const &Mark, std::vector<std::string> Lines);
// layer management. changes are applied to the scenery files by save()
// creates empty layer, included from specified one. returns: handle to the new layer, or null_handle with the explanation in Reason
layer_handle create(std::string Name, layer_handle Parent, std::string &Reason);
@@ -319,9 +330,17 @@ class node_layers
struct file_patch;
struct composition;
struct save_state;
struct marked_line
{
std::string mark;
source_span span; // whole line, its end included
std::string text;
};
// methods
std::string path(layer_handle const Layer) const;
void stat(layer_handle const Layer);
// finds the marked lines in the layer file
void scan(layer_handle const Layer);
bool compose(save_state &State, layer_handle const Layer, composition &Output, int const Depth) const;
// members
std::vector<basic_layer> m_layers; // layer handle is index in the vector + 1
@@ -335,6 +354,8 @@ class node_layers
instance_handle m_instance{0}; // helper, include whose template is being loaded
bool m_initialized{false}; // helper, the scenario initialization was performed already
bool m_terraindirective{false};
std::map<layer_handle, std::vector<marked_line>> m_marked;
std::map<std::pair<layer_handle, std::string>, std::vector<std::string>> m_marking; // changes awaiting save
};
extern node_layers Layers;