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feat(editor): edit session (-edit) and scenery layers
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@@ -116,4 +116,5 @@ private:
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int iPause { 0 }; // wykrywanie zmian w zapauzowaniu
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command_relay m_relay;
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std::string change_train; // train name awaiting entering
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bool m_editorpending { false }; // scenery was opened for editing, switch to the editor after the initial update
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};
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