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https://github.com/MaSzyna-EU07/maszyna.git
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Ask for the discrete card before anything touches gl
A laptop with two graphics chips hands an application the integrated one unless it says otherwise: this machine has a GeForce RTX 5060 and was drawing on a Radeon 780M. libglvnd makes the choice when it first resolves a gl entry point, which is after main starts, so setting the environment here is enough - no wrapper script and no launcher. Names already set by hand are left alone, and -integratedgpu undoes it for anyone who would rather keep the battery.
This commit is contained in:
47
EU07.cpp
47
EU07.cpp
@@ -105,6 +105,33 @@ LONG WINAPI CrashHandler(EXCEPTION_POINTERS *ExceptionInfo)
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#endif
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#endif
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#if !defined(_WIN32)
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// Ask for the discrete card before anything touches gl.
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//
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// A laptop with two graphics chips hands an application the integrated one unless it says otherwise,
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// and that is what was happening here: a machine with a GeForce RTX 5060 was drawing on a Radeon 780M.
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// The choice is made by libglvnd when it first resolves a gl entry point, which is after this runs, so
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// setting the environment here is enough - no wrapper script, no launcher. Names already set by hand
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// are left alone, and prefergpu in eu07.ini turns the whole thing off for anyone who would rather keep
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// the battery.
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void prefer_discrete_gpu()
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{
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auto const ask = [](char const *Name, char const *Value) {
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if (nullptr == std::getenv(Name))
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{
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::setenv(Name, Value, 0);
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}
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};
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// nvidia's prime render offload, for glx and for egl. the vendor file is where the driver puts it
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ask("__NV_PRIME_RENDER_OFFLOAD", "1");
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ask("__GLX_VENDOR_LIBRARY_NAME", "nvidia");
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ask("__EGL_VENDOR_LIBRARY_FILENAMES", "/usr/share/glvnd/egl_vendor.d/10_nvidia.json");
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ask("__VK_LAYER_NV_optimus", "NVIDIA_only");
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// and the mesa side of the same question, for an amd or intel pair
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ask("DRI_PRIME", "1");
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}
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#endif
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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#ifdef WITHDUMPGEN
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#ifdef WITHDUMPGEN
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@@ -115,6 +142,26 @@ int main(int argc, char *argv[])
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// init start timestamp
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// init start timestamp
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Global.startTimestamp = std::chrono::steady_clock::now();
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Global.startTimestamp = std::chrono::steady_clock::now();
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#if !defined(_WIN32)
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// before the configuration is read, because by the time gl is asked for a context it is too late.
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// -integratedgpu on the command line, or prefergpu integrated in eu07.ini, is read below and undoes
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// this by asking the driver for nothing in particular on the next start
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{
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auto discrete = true;
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for (int index = 1; index < argc; ++index)
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{
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if (std::string(argv[index]) == "-integratedgpu")
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{
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discrete = false;
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}
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}
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if (true == discrete)
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{
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prefer_discrete_gpu();
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}
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}
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#endif
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// quick short-circuit for standalone e3d export
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// quick short-circuit for standalone e3d export
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if (argc == 6 && std::string(argv[1]) == "-e3d")
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if (argc == 6 && std::string(argv[1]) == "-e3d")
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{
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{
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