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refactor(editor): the tools get the roles of the editor they need, not all of it
editor_services was growing into one interface every tool depended on whole. It splits into the roles the editor plays for its tools: the selection, the view, the undo history, the templates by the track, the ground with the terrain model, the track design and the guide of the first steps. Each tool is handed only the roles it uses, so what it depends on can be read from its constructor; editor_services stays as the sum of the roles the editor implements.
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@@ -27,7 +27,7 @@ struct skin_set;
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class vehicle_tool final : public editor_tool
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{
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public:
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explicit vehicle_tool(editor_services &Services) : m_services{Services} {}
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vehicle_tool(editor_selection &Selection, editor_guide &Guide) : m_selection{Selection}, m_guide{Guide} {}
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void draw_overlay() const override;
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void render_options() override;
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editor_selftest_result selftest(std::string const &Command, std::istringstream &Words) override;
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@@ -38,7 +38,8 @@ class vehicle_tool final : public editor_tool
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void trainsets_written();
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private:
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editor_services &m_services;
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editor_selection &m_selection;
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editor_guide &m_guide;
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tool_tab m_tab;
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struct vehicle_state
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{
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