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Enable GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
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@@ -48,7 +48,7 @@ operator!=( lighting_data const &Left, lighting_data const &Right ) {
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namespace scene {
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struct bounding_area {
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glm::highp_dvec3 center; // mid point of the rectangle
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glm::dvec3 center; // mid point of the rectangle
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float radius { -1.0f }; // radius of the bounding sphere
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bounding_area() = default;
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@@ -94,7 +94,7 @@ public:
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material_handle material { null_handle };
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lighting_data lighting;
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// geometry data
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glm::highp_dvec3 origin; // world position of the relative coordinate system origin
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glm::dvec3 origin; // world position of the relative coordinate system origin
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gfx::geometry_handle geometry { 0, 0 }; // relative origin-centered chunk of geometry held by gfx renderer
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std::vector<world_vertex> vertices; // world space source data of the geometry
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gfx::userdata_array userdata;
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