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World Streaming Part 1
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289
editor/editorTerrainStreamer.cpp
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289
editor/editorTerrainStreamer.cpp
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "editor/editorTerrainStreamer.hpp"
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#include <algorithm>
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#include <cmath>
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#include <cstdint>
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#include <filesystem>
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#include <fstream>
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#include <string>
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// simulation-level streamer instance (see header)
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terrain_streamer EditorTerrain;
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void terrain_streamer::configure(int Cells, float CellSize, int Radius, float BaseHeight, std::string const &Texture)
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{
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m_cells = std::max(1, Cells);
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m_cellsize = std::max(0.1f, CellSize);
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m_radius = std::max(0, Radius);
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m_baseheight = BaseHeight;
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m_texture = Texture;
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}
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terrain_streamer::chunk_key terrain_streamer::key_at(double X, double Z) const
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{
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double const size = chunk_world_size();
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return {static_cast<int>(std::floor(X / size)), static_cast<int>(std::floor(Z / size))};
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}
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glm::dvec3 terrain_streamer::chunk_centre(int Cx, int Cz) const
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{
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double const size = chunk_world_size();
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return glm::dvec3((Cx + 0.5) * size, static_cast<double>(m_baseheight), (Cz + 0.5) * size);
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}
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std::string terrain_streamer::chunk_path(int Cx, int Cz) const
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{
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return m_dir + "/chunk_" + std::to_string(Cx) + "_" + std::to_string(Cz) + ".etc";
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}
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bool terrain_streamer::chunk_on_disk(chunk_key const &Key)
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{
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auto const it = m_known.find(Key);
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if (it != m_known.end())
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return (it->second & cf_exists_on_disk) != 0;
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std::error_code ec;
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bool const exists = std::filesystem::exists(chunk_path(Key.first, Key.second), ec);
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m_known[Key] = exists ? cf_exists_on_disk : 0;
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return exists;
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}
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// 16-bit chunk file: 'ETC1' | uint16 cells | float baseY | float step | (cells+1)^2 * uint16
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// where worldY = baseY + raw * step (per-chunk auto-scaled to fit the height range losslessly-ish)
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bool terrain_streamer::load_heights(int Cx, int Cz, std::vector<float> &Out) const
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{
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std::ifstream f(chunk_path(Cx, Cz), std::ios::binary);
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if (!f)
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return false;
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char magic[4] = {};
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f.read(magic, 4);
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if (f.gcount() != 4 || magic[0] != 'E' || magic[1] != 'T' || magic[2] != 'C' || magic[3] != '1')
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return false;
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std::uint16_t cells = 0;
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float baseY = 0.0f, step = 0.0f;
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f.read(reinterpret_cast<char *>(&cells), sizeof(cells));
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f.read(reinterpret_cast<char *>(&baseY), sizeof(baseY));
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f.read(reinterpret_cast<char *>(&step), sizeof(step));
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if (!f || static_cast<int>(cells) != m_cells)
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return false; // resolution changed since save: ignore and regenerate
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std::size_t const n = static_cast<std::size_t>(cells + 1) * (cells + 1);
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Out.resize(n);
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for (std::size_t i = 0; i < n; ++i)
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{
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std::uint16_t raw = 0;
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f.read(reinterpret_cast<char *>(&raw), sizeof(raw));
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if (!f)
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return false;
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Out[i] = baseY + static_cast<float>(raw) * step;
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}
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return true;
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}
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void terrain_streamer::save_heights(int Cx, int Cz, editor_terrain const &Terrain)
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{
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auto const &h = Terrain.heights();
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if (h.empty())
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return;
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float minh = h[0], maxh = h[0];
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for (float const v : h)
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{
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minh = std::min(minh, v);
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maxh = std::max(maxh, v);
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}
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float const step = (maxh > minh) ? (maxh - minh) / 65535.0f : 0.0f;
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std::error_code ec;
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std::filesystem::create_directories(m_dir, ec);
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std::ofstream f(chunk_path(Cx, Cz), std::ios::binary | std::ios::trunc);
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if (!f)
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return;
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char const magic[4] = {'E', 'T', 'C', '1'};
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std::uint16_t const cells = static_cast<std::uint16_t>(Terrain.cells());
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f.write(magic, 4);
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f.write(reinterpret_cast<char const *>(&cells), sizeof(cells));
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f.write(reinterpret_cast<char const *>(&minh), sizeof(minh));
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f.write(reinterpret_cast<char const *>(&step), sizeof(step));
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for (float const v : h)
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{
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std::uint16_t const raw = (step > 0.0f)
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? static_cast<std::uint16_t>(std::lround((v - minh) / step))
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: std::uint16_t{0};
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f.write(reinterpret_cast<char const *>(&raw), sizeof(raw));
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}
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}
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void terrain_streamer::update(glm::dvec3 const &CameraPos)
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{
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if (!m_active)
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return;
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chunk_key const camera = key_at(CameraPos.x, CameraPos.z);
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// load any missing chunk inside the radius (one build per frame keeps the hitch small)
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bool built = false;
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for (int dz = -m_radius; dz <= m_radius && !built; ++dz)
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for (int dx = -m_radius; dx <= m_radius && !built; ++dx)
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{
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chunk_key const key{camera.first + dx, camera.second + dz};
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if (m_chunks.count(key))
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continue;
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// only stream chunks that were actually authored (exist on disk); empty space stays empty
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std::vector<float> loaded;
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if (!chunk_on_disk(key) || !load_heights(key.first, key.second, loaded))
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continue;
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glm::dvec3 const centre = chunk_centre(key.first, key.second);
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double const size = chunk_world_size();
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double const x0 = key.first * size, z0 = key.second * size; // chunk corner
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int const cells = m_cells;
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float const cs = m_cellsize;
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editor_terrain::height_sampler sampler =
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[&loaded, x0, z0, cells, cs](double X, double Z, double &OutY) -> bool {
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int ix = static_cast<int>(std::lround((X - x0) / cs));
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int iz = static_cast<int>(std::lround((Z - z0) / cs));
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ix = std::clamp(ix, 0, cells);
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iz = std::clamp(iz, 0, cells);
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OutY = loaded[static_cast<std::size_t>(iz) * (cells + 1) + ix];
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return true;
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};
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auto terrain = std::make_unique<editor_terrain>();
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if (terrain->create(centre, m_cells, m_cellsize, m_texture, sampler))
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{
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if (m_auto_optimize)
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terrain->optimize(m_simplify_error);
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m_chunks.emplace(key, std::move(terrain));
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built = true; // amortise: at most one new chunk per frame
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}
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}
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// unload chunks that drifted outside the radius
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for (auto it = m_chunks.begin(); it != m_chunks.end();)
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{
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int const dx = it->first.first - camera.first;
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int const dz = it->first.second - camera.second;
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if (std::abs(dx) > m_radius || std::abs(dz) > m_radius)
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{
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if (it->second)
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{
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// persist edits before dropping the chunk, so they survive the round-trip
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if (m_persist && it->second->modified())
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{
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save_heights(it->first.first, it->first.second, *it->second);
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m_known[it->first] |= cf_exists_on_disk;
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}
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it->second->destroy();
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}
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it = m_chunks.erase(it);
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}
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else
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++it;
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}
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}
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void terrain_streamer::clear()
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{
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for (auto &entry : m_chunks)
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if (entry.second)
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{
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if (m_persist && entry.second->modified())
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{
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save_heights(entry.first.first, entry.first.second, *entry.second);
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m_known[entry.first] |= cf_exists_on_disk;
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}
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entry.second->destroy();
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}
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m_chunks.clear();
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}
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void terrain_streamer::collect(std::vector<editor_terrain *> &Out) const
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{
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for (auto const &entry : m_chunks)
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if (entry.second)
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Out.push_back(entry.second.get());
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}
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editor_terrain *terrain_streamer::terrain_at(double X, double Z) const
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{
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auto const it = m_chunks.find(key_at(X, Z));
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if (it != m_chunks.end() && it->second && it->second->contains(X, Z))
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return it->second.get();
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return nullptr;
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}
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void terrain_streamer::save_chunk(int Cx, int Cz, editor_terrain const &Terrain)
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{
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save_heights(Cx, Cz, Terrain);
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m_known[{Cx, Cz}] |= cf_exists_on_disk;
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}
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void terrain_streamer::add_chunk(int Cx, int Cz)
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{
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chunk_key const key{Cx, Cz};
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if (m_chunks.count(key))
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return; // already resident
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glm::dvec3 const centre = chunk_centre(Cx, Cz);
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auto terrain = std::make_unique<editor_terrain>();
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if (!terrain->create(centre, m_cells, m_cellsize, m_texture)) // flat
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return;
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// persist immediately so it becomes part of the authored, streamable world
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save_heights(Cx, Cz, *terrain);
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m_known[key] |= cf_exists_on_disk;
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if (m_auto_optimize)
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terrain->optimize(m_simplify_error);
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m_chunks.emplace(key, std::move(terrain));
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}
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void terrain_streamer::reset()
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{
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// do NOT call editor_terrain::destroy() here: on a scenery reload the sections those chunks
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// referenced are already gone. just drop our bookkeeping; the old region freed the shapes.
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m_chunks.clear();
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m_known.clear();
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m_active = false;
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}
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void terrain_streamer::flush()
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{
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for (auto &entry : m_chunks)
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if (entry.second && entry.second->modified())
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{
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save_heights(entry.first.first, entry.first.second, *entry.second);
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m_known[entry.first] |= cf_exists_on_disk;
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entry.second->clear_modified();
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}
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}
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void terrain_streamer::remove_chunk(int Cx, int Cz)
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{
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chunk_key const key{Cx, Cz};
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auto const it = m_chunks.find(key);
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if (it != m_chunks.end())
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{
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if (it->second)
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it->second->destroy();
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m_chunks.erase(it);
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}
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std::error_code ec;
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std::filesystem::remove(chunk_path(Cx, Cz), ec);
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m_known[key] = 0; // no longer on disk
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}
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