mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 11:19:19 +02:00
maintenance: imgui update to v 1.73
This commit is contained in:
@@ -1,5 +1,5 @@
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// ImGui - standalone example application for DirectX 9
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// dear imgui: standalone example application for DirectX 9
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// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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#include "imgui.h"
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#include "imgui_impl_dx9.h"
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@@ -10,86 +10,54 @@
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#include <tchar.h>
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// Data
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static LPDIRECT3D9 g_pD3D = NULL;
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static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
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static D3DPRESENT_PARAMETERS g_d3dpp;
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static D3DPRESENT_PARAMETERS g_d3dpp = {};
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extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
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return true;
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switch (msg)
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{
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case WM_SIZE:
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if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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g_d3dpp.BackBufferWidth = LOWORD(lParam);
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g_d3dpp.BackBufferHeight = HIWORD(lParam);
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HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
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if (hr == D3DERR_INVALIDCALL)
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IM_ASSERT(0);
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ImGui_ImplDX9_CreateDeviceObjects();
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}
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return 0;
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case WM_SYSCOMMAND:
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if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
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return 0;
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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}
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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// Forward declarations of helper functions
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bool CreateDeviceD3D(HWND hWnd);
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void CleanupDeviceD3D();
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void ResetDevice();
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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// Main code
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int main(int, char**)
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{
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// Create application window
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
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RegisterClassEx(&wc);
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HWND hwnd = CreateWindow(_T("ImGui Example"), _T("Dear ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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::RegisterClassEx(&wc);
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HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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// Initialize Direct3D
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LPDIRECT3D9 pD3D;
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if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
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if (!CreateDeviceD3D(hwnd))
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{
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UnregisterClass(_T("ImGui Example"), wc.hInstance);
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return 0;
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}
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ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
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g_d3dpp.Windowed = TRUE;
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g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
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g_d3dpp.EnableAutoDepthStencil = TRUE;
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g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
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//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
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// Create the D3DDevice
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if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
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{
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pD3D->Release();
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UnregisterClass(_T("ImGui Example"), wc.hInstance);
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return 0;
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CleanupDeviceD3D();
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::UnregisterClass(wc.lpszClassName, wc.hInstance);
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return 1;
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}
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// Setup Dear ImGui binding
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// Show the window
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::ShowWindow(hwnd, SW_SHOWDEFAULT);
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::UpdateWindow(hwnd);
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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ImGui_ImplWin32_Init(hwnd);
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ImGui_ImplDX9_Init(g_pd3dDevice);
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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// Setup style
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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// Setup Platform/Renderer bindings
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ImGui_ImplWin32_Init(hwnd);
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ImGui_ImplDX9_Init(g_pd3dDevice);
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Read 'misc/fonts/README.txt' for more instructions and details.
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@@ -102,6 +70,7 @@ int main(int, char**)
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != NULL);
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// Our state
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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@@ -109,8 +78,6 @@ int main(int, char**)
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// Main loop
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MSG msg;
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ZeroMemory(&msg, sizeof(msg));
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ShowWindow(hwnd, SW_SHOWDEFAULT);
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UpdateWindow(hwnd);
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while (msg.message != WM_QUIT)
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{
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// Poll and handle messages (inputs, window resize, etc.)
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@@ -118,10 +85,10 @@ int main(int, char**)
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
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if (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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::TranslateMessage(&msg);
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::DispatchMessage(&msg);
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continue;
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}
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@@ -145,7 +112,7 @@ int main(int, char**)
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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ImGui::Checkbox("Another Window", &show_another_window);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
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@@ -184,21 +151,81 @@ int main(int, char**)
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// Handle loss of D3D9 device
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if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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g_pd3dDevice->Reset(&g_d3dpp);
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ImGui_ImplDX9_CreateDeviceObjects();
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}
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ResetDevice();
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}
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ImGui_ImplDX9_Shutdown();
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ImGui_ImplWin32_Shutdown();
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ImGui::DestroyContext();
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if (g_pd3dDevice) g_pd3dDevice->Release();
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if (pD3D) pD3D->Release();
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DestroyWindow(hwnd);
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UnregisterClass(_T("ImGui Example"), wc.hInstance);
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CleanupDeviceD3D();
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::DestroyWindow(hwnd);
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::UnregisterClass(wc.lpszClassName, wc.hInstance);
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return 0;
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}
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// Helper functions
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bool CreateDeviceD3D(HWND hWnd)
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{
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if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL)
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return false;
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// Create the D3DDevice
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ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
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g_d3dpp.Windowed = TRUE;
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g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
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g_d3dpp.EnableAutoDepthStencil = TRUE;
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g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync
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//g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate
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if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
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return false;
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return true;
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}
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void CleanupDeviceD3D()
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{
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if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
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if (g_pD3D) { g_pD3D->Release(); g_pD3D = NULL; }
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}
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void ResetDevice()
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
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if (hr == D3DERR_INVALIDCALL)
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IM_ASSERT(0);
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ImGui_ImplDX9_CreateDeviceObjects();
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}
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// Win32 message handler
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extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
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return true;
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switch (msg)
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{
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case WM_SIZE:
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if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
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{
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g_d3dpp.BackBufferWidth = LOWORD(lParam);
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g_d3dpp.BackBufferHeight = HIWORD(lParam);
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ResetDevice();
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}
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return 0;
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case WM_SYSCOMMAND:
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if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
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return 0;
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break;
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case WM_DESTROY:
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::PostQuitMessage(0);
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return 0;
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}
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return ::DefWindowProc(hWnd, msg, wParam, lParam);
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}
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