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hint parallel snap while shifting a straight
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@@ -617,6 +617,16 @@ class editor_mode : public application_mode, private editor_track::observer
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void apply_detour();
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std::vector<glm::dvec3> detour_outline() const;
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void find_neighbour_straights();
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// listed spacing of a neighbouring straight the line can snap to, if it is close enough
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struct parallel_offer
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{
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bool near{false};
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bool snaps{false};
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double spacing{0.0};
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double distance{0.0};
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editor_track::straight const *neighbour{nullptr};
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};
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parallel_offer straight_parallel_offer(editor_track::straight const &Line, glm::dvec3 const &Offset) const;
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glm::dvec3 snap_straight_offset(editor_track::straight const &Line, glm::dvec3 const &Offset) const;
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glm::dvec3 snap_straight_direction(glm::dvec3 const &Pivot, glm::dvec3 const &Moved) const;
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straights_state m_straights;
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