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Merge remote-tracking branch 'origin/feat/switch-blades' into feat/renderers-cleanup
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@@ -202,7 +202,8 @@ class scene_walk
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// the range the top view of the editor draws the tracks to, and the parts of the scenery it leaves out
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static float editor_track_view_range(float const Range, bool const Apply);
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static bool editor_ballast_hidden(TTrack const *Track, bool const Colour);
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static bool editor_far_tracks_only(bool const Apply, scene::basic_cell const *Cell, glm::dvec3 const &Camera, double const SceneryLimit);
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static bool editor_sleepers_hidden();
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static bool editor_far_tracks_only(bool const Apply, scene::bounding_area const &Area, glm::dvec3 const &Camera, double const SceneryLimit);
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// material assigned to the submodel, resolving replacable skins. null_handle if no skin set is bound
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static material_handle submodel_material(TSubModel const *Submodel);
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