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Merge remote-tracking branch 'origin/feat/switch-blades' into feat/renderers-cleanup
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@@ -170,6 +170,10 @@ struct modifier
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double slope{1.5}; // horizontal run of the slopes per metre of height
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double reach{60.0}; // from the edge of the formation, where the slopes end even if they don't get to the ground
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double rounding{1.5}; // over which the slopes bend into the formation and into the ground
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// the formation and its slopes end square across the first or the last point, as against the abutment of a bridge or the
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// portal of a tunnel; otherwise they go round it
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bool open_start{false};
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bool open_end{false};
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std::vector<corridor_point> points;
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// rectangle (x, z) the modifier can change the ground in
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