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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-04 23:35:43 +01:00

Merge remote-tracking branch 'origin/feat/switch-blades' into feat/renderers-cleanup

This commit is contained in:
2026-10-29 23:55:04 +01:00
145 changed files with 36946 additions and 3791 deletions

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@@ -302,8 +302,8 @@ class node_layers
void mark(layer_handle Layer, std::string const &Mark, std::vector<std::string> Lines);
// layer management. changes are applied to the scenery files by save()
// creates empty layer, included from specified one. returns: handle to the new layer, or null_handle with the explanation in Reason
layer_handle create(std::string Name, layer_handle Parent, std::string &Reason);
// creates empty layer, included from specified one, made active unless told otherwise. returns: handle to the new layer, or null_handle with the explanation in Reason
layer_handle create(std::string Name, layer_handle Parent, std::string &Reason, bool const Activate = true);
bool can_remove(layer_handle Layer, std::string &Reason) const;
// marks specified layer and the layers it includes as dropped from the scenery. their files are left on the disk
bool remove(layer_handle Layer);
@@ -343,7 +343,7 @@ class node_layers
// returns: empty text if the directive can't be read
std::string directive(instance_handle Instance) const;
// replaces the directive of specified include, the scenery file receives it on save. NOTE: the nodes aren't touched
bool modify(instance_handle Instance, std::string const &Directive);
bool modify(instance_handle Instance, std::string const &Directive, std::string const &File = {});
// takes the models specified include was loaded with out of the scene, once the editor shows its own in their place
void rebuilt(instance_handle Instance);
// true if specified node was replaced by the editor with a node showing the current state of its include