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Merge remote-tracking branch 'origin/feat/switch-blades' into feat/renderers-cleanup
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@@ -324,6 +324,9 @@ public:
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material_handle rail_material( int const Path ) const;
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glm::vec2 tread_band() const;
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bool SetConnections(int i);
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// joins the free ends of the switch to the free ends of other switches in the same points, which the plain tracks joined to switches
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// leave out: a switch right after another one, at the end of either path of it, two facing at their starts or meeting at their ends
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void join_switches();
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bool Switch(int i, float const t = -1.f, float const d = -1.f);
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bool SwitchForced(int i, TDynamicObject *o);
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int CrossSegment(int from, int into);
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