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https://github.com/MaSzyna-EU07/maszyna.git
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build betterRenderer against the modules
Verified locally now that Vulkan and DXC are installed: all 31 targets compile. glm has to come from eu07.glm only - having it both as a plain include and as an import made every overload ambiguous. nvrenderer.h is self-sufficient, since register.cpp includes nothing else. Fixes the vcpkg triplet, which was pinned to x64-windows.
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@@ -8,7 +8,6 @@ import eu07.application.application;
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import eu07.simulation.simulation;
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#include <future>
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#include <glm/gtx/transform.hpp>
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#include "auto_exposure.h"
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#include "bloom.h"
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@@ -39,6 +38,9 @@ import eu07.simulation.simulation;
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#include "rt_model.h"
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#include "tinyexr.h"
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#include "windshield_rain.h"
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import eu07.glm;
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#include "utilities/utilities_macros.h"
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import eu07.utilities.utilities;
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bool NvRenderer::Init(GLFWwindow *Window) {
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m_message_callback = std::make_shared<NvRendererMessageCallback>();
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