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build betterRenderer against the modules
Verified locally now that Vulkan and DXC are installed: all 31 targets compile. glm has to come from eu07.glm only - having it both as a plain include and as an import made every overload ambiguous. nvrenderer.h is self-sufficient, since register.cpp includes nothing else. Fixes the vcpkg triplet, which was pinned to x64-windows.
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@@ -5,10 +5,10 @@
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#include <unordered_map>
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#include <nvrhi/nvrhi.h>
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#include <glm/glm.hpp>
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#include "global_include/interfaces/ITexture_macros.h"
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import eu07.global_include.interfaces.itexture;
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#include "nvrenderer/nvrenderer_enums.h"
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import eu07.glm;
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enum MaTextureTraits {
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MaTextureTraits_Sharpen,
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