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build betterRenderer against the modules
Verified locally now that Vulkan and DXC are installed: all 31 targets compile. glm has to come from eu07.glm only - having it both as a plain include and as an import made every overload ambiguous. nvrenderer.h is self-sufficient, since register.cpp includes nothing else. Fixes the vcpkg triplet, which was pinned to x64-windows.
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@@ -3,12 +3,13 @@
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#include <nvrhi/nvrhi.h>
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#include <nvrhi/utils.h>
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#include <glm/glm.hpp>
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#include "XeGTAO.h"
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#include "gbuffer.h"
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#include "nvrenderer/nvrenderer.h"
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#include "nvrendererbackend.h"
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#include "imgui/imgui.h"
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import eu07.glm;
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NvSsao::NvSsao(NvRenderer* renderer)
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: m_backend(renderer->m_backend.get()),
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