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build betterRenderer against the modules
Verified locally now that Vulkan and DXC are installed: all 31 targets compile. glm has to come from eu07.glm only - having it both as a plain include and as an import made every overload ambiguous. nvrenderer.h is self-sufficient, since register.cpp includes nothing else. Fixes the vcpkg triplet, which was pinned to x64-windows.
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@@ -7,6 +7,10 @@
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import eu07.utilities.timer;
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import eu07.simcore;
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import eu07.simulation.simulation;
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import eu07.glm;
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#include "utilities/utilities_macros.h"
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import eu07.utilities.utilities;
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import eu07.utilities.float3d;
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namespace BatchingUtils {
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