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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-06 05:48:35 +01:00

Fix relfections on default shader and tonemapping

This commit is contained in:
2026-09-01 20:41:06 +02:00
parent 9a0b63a97c
commit 766a957527
3 changed files with 6 additions and 6 deletions

View File

@@ -38,10 +38,10 @@ void main()
vec3 fragcolor = ambient;
vec3 fragnormal = normalize(f_normal);
float reflectivity = param[1].z;
float specularity = (tex_color.r + tex_color.g + tex_color.b) * 0.5;
//float specularity = (tex_color.r + tex_color.g + tex_color.b) * 0.5;
glossiness = abs(param[1].w);
fragcolor = apply_lights(fragcolor, fragnormal, tex_color.rgb, reflectivity, specularity, shadow_tone);
fragcolor = apply_lights(fragcolor, fragnormal, tex_color.rgb, reflectivity, 0, shadow_tone);
vec4 color = vec4(apply_fog(fragcolor), tex_color.a * alpha_mult);
/*
float distance = dot(f_pos.xyz, f_pos.xyz);