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Fix relfections on default shader and tonemapping
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@@ -44,7 +44,7 @@ vec3 filmic(vec3 x)
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// AgX tonemapping based on nxrighthere / Missing Deadlines implementation.
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// 0: Default, 1: Golden, 2: Punchy
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#ifndef AGX_LOOK
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#define AGX_LOOK 2
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#define AGX_LOOK 0
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#endif
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vec3 AgxDefaultContrastApprox(vec3 x)
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@@ -109,8 +109,8 @@ vec3 AgxLook(vec3 val)
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vec3 offset = vec3(0.0);
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vec3 slope = vec3(1.0);
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vec3 power = vec3(1.0);
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float sat = 1.0;
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vec3 power = vec3(1.6);
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float sat = 0.9;
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#if AGX_LOOK == 1
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// Golden
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