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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
refractive material support contd.
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@@ -192,8 +192,7 @@ void GbufferBlitPass::UpdateConstants(nvrhi::ICommandList* command_list,
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const auto& daylight = Global.DayLight;
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m_sky->CalcLighting(constants.m_light_dir,
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constants.m_light_color);
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m_sky->CalcLighting(constants.m_light_dir, constants.m_light_color);
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constants.m_altitude = Global.pCamera.Pos.y;
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constants.m_time = Timer::GetTime();
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constants.m_vertical_fov =
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@@ -201,7 +200,8 @@ void GbufferBlitPass::UpdateConstants(nvrhi::ICommandList* command_list,
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{
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float percipitation_intensity = glm::saturate(Global.Overcast - 1.);
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constants.m_rain_params.x = percipitation_intensity; // % amount of droplets
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constants.m_rain_params.x =
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percipitation_intensity; // % amount of droplets
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constants.m_rain_params.y =
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glm::mix(15., 1., percipitation_intensity); // Regeneration time
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static glm::vec4 wiper_timer_out;
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@@ -241,6 +241,13 @@ void GbufferBlitPass::UpdateConstants(nvrhi::ICommandList* command_list,
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command_list->writeBuffer(m_draw_constants, &constants, sizeof(constants));
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}
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void GbufferBlitPass::UpdateSceneColorForRefraction(
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nvrhi::ICommandList* command_list) const {
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command_list->copyTexture(
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m_output_copy, nvrhi::TextureSlice().resolve(m_output_copy->getDesc()),
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m_output, nvrhi::TextureSlice().resolve(m_output->getDesc()));
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}
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void GbufferBlitPass::Render(nvrhi::ICommandList* command_list,
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glm::dmat4& view, const glm::dmat4& projection) {
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UpdateConstants(command_list, view, projection);
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@@ -249,10 +256,6 @@ void GbufferBlitPass::Render(nvrhi::ICommandList* command_list,
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m_scene_depth, nvrhi::TextureSlice().resolve(m_scene_depth->getDesc()),
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m_gbuffer->m_gbuffer_depth,
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nvrhi::TextureSlice().resolve(m_scene_depth->getDesc()));
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command_list->copyTexture(
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m_output_copy, nvrhi::TextureSlice().resolve(m_output_copy->getDesc()),
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m_output,
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nvrhi::TextureSlice().resolve(m_output->getDesc()));
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}
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void GbufferBlitPass::Render(nvrhi::ICommandList* command_list) {
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