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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-20 05:39:18 +02:00
refractive material support contd.
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@@ -1,4 +1,5 @@
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#include "config.h"
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#include "gbufferblitpass.h"
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#include "motioncache.h"
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#include "nvrenderer/nvrenderer.h"
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#include "nvrendererbackend.h"
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@@ -1014,18 +1015,23 @@ void NvRenderer::Render(const Renderable& renderable, const RenderPass& pass,
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nvrhi::GraphicsState gfx_state;
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nvrhi::DrawArguments draw_arguments{};
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bool indexed;
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bool refractive;
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float alpha_threshold;
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if (!BindGeometry(item.m_geometry, pass, gfx_state, draw_arguments,
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indexed))
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continue;
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if (!BindMaterial(item.m_material, DrawType::Model, pass, gfx_state,
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alpha_threshold))
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alpha_threshold, &refractive))
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continue;
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BindConstants(pass, gfx_state);
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pass.m_command_list_draw->beginMarker(item.m_name.data());
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if(refractive && pass.m_type == RenderPassType::Forward) {
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m_gbuffer_blit->UpdateSceneColorForRefraction(pass.m_command_list_draw);
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}
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pass.m_command_list_draw->setGraphicsState(gfx_state);
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auto transform = item.m_transform;
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