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cross switch detection for map manual control
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1
Track.h
1
Track.h
@@ -286,6 +286,7 @@ public:
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void create_geometry( gfx::geometrybank_handle const &Bank ); // wypełnianie VBO
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void create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra);
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void get_map_active_paths(map_colored_paths &handles);
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void get_map_paths_for_state(map_colored_paths &handles, int state);
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void get_map_future_paths(map_colored_paths &handles);
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glm::vec3 get_nearest_point(const glm::dvec3 &point) const;
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void RenderDynSounds(); // odtwarzanie dźwięków pojazdów jest niezależne od ich wyświetlania
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