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cross switch detection for map manual control

This commit is contained in:
milek7
2020-10-20 02:17:21 +02:00
parent f96575ac79
commit 78305e3b28
10 changed files with 185 additions and 11 deletions

View File

@@ -286,6 +286,7 @@ public:
void create_geometry( gfx::geometrybank_handle const &Bank ); // wypełnianie VBO
void create_map_geometry(std::vector<gfx::basic_vertex> &Bank, const gfx::geometrybank_handle Extra);
void get_map_active_paths(map_colored_paths &handles);
void get_map_paths_for_state(map_colored_paths &handles, int state);
void get_map_future_paths(map_colored_paths &handles);
glm::vec3 get_nearest_point(const glm::dvec3 &point) const;
void RenderDynSounds(); // odtwarzanie dźwięków pojazdów jest niezależne od ich wyświetlania