fix swapped arguments to glUniformBlockBinding

This commit is contained in:
milek7
2021-01-22 19:07:30 +01:00
parent 839b2116df
commit 78a15bf527

View File

@@ -286,13 +286,13 @@ void gl::program::init()
GLuint index;
if ((index = glGetUniformBlockIndex(*this, "scene_ubo")) != GL_INVALID_INDEX)
glUniformBlockBinding(*this, 0, index);
glUniformBlockBinding(*this, index, 0);
if ((index = glGetUniformBlockIndex(*this, "model_ubo")) != GL_INVALID_INDEX)
glUniformBlockBinding(*this, 1, index);
glUniformBlockBinding(*this, index, 1);
if ((index = glGetUniformBlockIndex(*this, "light_ubo")) != GL_INVALID_INDEX)
glUniformBlockBinding(*this, 2, index);
glUniformBlockBinding(*this, index, 2);
}
gl::program::program()